In
                          the 1994/95 school year my friend-colleague and I
                          asked ourselves: "How can we get the children to play
                          in a creative and constructive way with a machine: the
                          computer? How can we present this "object" to children
                          who don't know it? Would this type of experience be
                          useful?" 
                          
                          So we began to read and study and search for news and
                          information. We were more and more convinced that
                          there shouldn't be just a computer in the classroom -
                          it had to be accompanied by something simple,
                          spontaneous, creative and easily accessible. 
                          
                          And so this was our first idea for a project, with the
                          title, "From patchwork to machine",
                          which summed up our approach towards the children. The
                          approach we planned involved experiences in class
                          which emphasized perception, representation and
                          symbol. 
                          
                          These experiences could be obtained both through
                          leftover materials (such as pieces of cloth and
                          cardboard) and through structured materials (for
                          example logic blocks and rulers), eventually bringing
                          them together into a first acquaintance with the
                          computer. In the early years we only had an old IBM
                          model available, which the children called Luca
                          Corrente. Luca Corrente, however, didn't "know" how to
                          do much. With him the children were only able to play
                          a little DOS game, using the arrow keys, or type out
                          their names. 
                          
                          Then the father of a little girl in our class lent us
                          his PC (christened "Luca Corrente's brother" by the
                          children). This model also "knew", as the children put
                          it, how to draw thanks to Paint software, with lots of
                          tools (paint tins, scissors, rubber, brush...) and
                          colours with varied shades. 
                          So the children learned to use the mouse for drawing,
                          as well as the usual brushes, paints, coloured
                          pencils, chalks and wax crayons. Lots and lots of
                          stories grew out of the drawings. 
                          
                          The following year, stimulated by the enthusiasm of
                          the children and their parents which resulted from
                          this initial experience, we tried to take the analysis
                          of a work of art as our starting point. For this we
                          chose a Kandinsky painting: "Points in the arch". 
                          
                          Patrizia and I continued very cautiously, step by
                          step, to propose new ideas and experiences. Thus,
                          moving on from looking at the whole image, the
                          children chose various fragments of the work to copy,
                          using both felt-tip pens and the paint program. Each
                          fragment led to the invention of a story. As time, and
                          the school years, passed we all grew more confident in
                          handling the "machine", which offered us enormous
                          opportunities for expression and development. 
                          
                          In the meanwhile the computer in use was no longer an
                          object on loan. We now had two of them in class,
                          complete with scanner and printer (purchased thanks to
                          a contribution from the Multilab National Experimental
                          Pilot Project). 
                          
                          Using an educational CD, "The castle of the imagination",
                          we continued to combine experiences with the "machine"
                          and work in class. Things that were first tried out
                          using the CD were then rediscovered through play
                          experience using coloured patches, cardboard, plastic
                          bags and drawings on the floor. But the computer also
                          made us feel nearer to children and teachers in other
                          schools. And so there emerged the first ideas for an
                          exchange with a nursery school in Udine through the journey of a postcard. 
                          
                          From the computer that provided us with off-line games
                          we could now, thanks to the Internet, make use of
                          another way of communicating. The idea was, therefore,
                          to create a chain story by joining up with other
                          schools in different cities: Udine, Cosenza, Milan,
                          Treviso... 
                          
                          E-mail messages and postcards
                          were read out in class, followed by exchanges of
                          ideas. This led on to drawing parts of the invented
                          story on the computer to send to other schools.
                          Children and colleagues from the primary school also
                          began to express a wish to work together with us. And
                          this was how the project "The child between science and
                            creativity" began, designed to involve pupils
                          right up to the academy of fine art. 
                          
                          Combining experiences of both a scientific and an
                          artistic nature through the four elements of life
                          provided us with an ever-greater stimulus to go on and
                          formulate new ideas. It was therefore possible to
                          create transversal programmes cutting across schools
                          and communicating through "Reality, fantasy and
                          virtuality". In each case we met and discussed
                          communication media and levels. 
                          
                          http://www.descrittiva.it/calip/tutto98_99.html
                          
                          
                          http://www.descrittiva.it/calip/tutto99_00.htm
                          
                          
                          http://www.descrittiva.it/calip/g_racconto_mare.htm
                          
                          
                          http://www.descrittiva.it/calip/99_00_giornale.htm