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        Real Children Learn  
          In Virtual Words  
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              |   INTRODUCTION 
                The work is original in its kind because it involves 
                  children interacting in tri-dimensional chat-lines with adults, 
                  who are willing to "virtually" realize – with 3D constructions 
                  – the children’s desires.  
                   
                  The following is a research work, since adults are engaged in 
                  verifying the impact of new communication technologies in children, 
                  taking note of behavior, hypotheses, graphic realizations, as 
                  well as of the memory itself of such experience. A mixed community 
                  is thereby created, involving: teachers, parents, children, 
                  and people not directly related to the school world. Communication 
                  occurs via chat, e-mail and telephone, giving rise to a strong 
                  social interaction.  
                 
                  This 
                  new solution of virtual community for the (3-5 years old) child 
                  has a strong social-educational and pedagogic impact. We believe 
                  that this virtual community is well suited for reflections on 
                  experience and on the analysis of the behavior resulting from 
                  it.  
                   
                  New solutions for virtual 
                  (and real) communities - Internet for the child 
                   "What 
                  is real, what is virtual and what 
                  do we men as image of something which is real?" 
                  Philosophers and scientists have 
                  long debated it, and we do not pretend to answer this question: 
                  we would only like, with the opportunity we have, to tell you 
                  how school-children aged three, four and five are working on 
                  these questions, and how they are interacting with a tri-dimensional 
                  chat: Active Worlds.   | 
             
          
         
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              |    The long-distance instrument to communicate 
                  and cooperate,  
                  and how the idea was born:  
                It is possible to communicate and cooperate long-distance 
                  (through the Internet) with a software which enables to talk 
                  with more users simultaneously, and to build tri-dimensional 
                  objects (e.g., a house) all users interact with.  
                   
                  The software used in this form of computer-mediated communication 
                  is called "chat". There are different kind of chats, some of 
                  them simply consist in text display using the keyboard, while 
                  some other chats, such as the one we are talking about in this 
                  document, are enriched with a tri-dimensional graphic interface. 
                   
                   
                  The chat we utilized during the period of some months is named 
                  Active Worlds. Since this communication form is multimedia, 
                  it is necessary to download the software from the related Internet 
                  Website. The procedure starts with the Internet site search 
                  through a tool called browser. When the desired Website is found 
                  and accessed, it is possible to download the program which is 
                  supplied in multi-language versions (including Italian).  
                   
                  Active Worlds can be defined a system of tri-dimensional virtual 
                  worlds (Italian, Spanish, Russian, English, and American worlds) 
                  where some people have the responsibility that all the activities 
                  are carried out correctly; these supervisors are called Public 
                  Speakers, and are recognized by bold writing. Worlds can be 
                  traveled by users in the form of "AVATARS".   | 
             
          
         
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        Avatar Giro  
        in the winter active world  
         on a 
          virtual jet   | 
    
     
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              |   Avatars are characters divided in categories, 
                  such as: men, women, animals, objects, and each user can choose 
                  the one he/she prefers. These characters have a nickname that 
                  can be chosen at the program start, and have the peculiarity 
                  of being animated. Avatars can walk, run, fly, dance, fall, 
                  etc. Due to this fact, we can say that the worlds of the chat 
                  mentioned above are "active". 
                   
                  The users of active worlds can be citizen or tourists. Tourists 
                  can only access a part of the options of the chat system and 
                  do not have all the privileges: they cannot send telegrams, 
                  create a contact list of friends and join them wherever they 
                  are, modify the avatar and create buildings....  
                   
                  All these privileges can be obtained paying a yearly subscription 
                  fee, in this way becoming citizens. Our experience has been 
                  carried out in this context.   | 
             
          
         
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              |   Following is a list of possible actions: 
                   
                 
                  
                    - It is possible to access a world if 
                      is market with a green sign; 
 
                    - It is possible to talk to each other 
                      and to build objects together (e.g., a house) 
 
                    - It is possible to visit places together 
                      
 
                    - It is possible to look using different 
                      points of view. Choosing button "eye" it is possible to 
                      display the objects within a short, medium or long range 
                      distance; 
 
                    - It is possible to explore through 
                      the worlds alone, or with the guide of other tourists/citizens; 
                      
 
                    - It is possible to choose an empty 
                      world marked with temporary 0 visitors or with more visitors 
                      (marked with a number of 1 or more); 
                      
 
                    - It is possible 
                      to listen to music, and -for citizens- to add the desired 
                      music 
 
                    - It is possible 
                      to show pictures and videos.... 
 
                   
                 
                Active world thus gives us 
                  a visual space context where long-distance conversations are 
                  carried out, and it represents the access interface to educational 
                  resources, in addition to educational content. The three classes 
                  of Latina's school involved have their own "active worlds" called 
                  "AW", "ITALIA" and "WINTER". In these worlds, virtual spaces 
                  for children have been reserved, where they can meet with other 
                  people and play in real time.    | 
             
          
         
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              |   In our project we have two different kinds 
                   
                  of communication-cooperation:   
                1. Mature Communication 
                  - Cooperation    
                During summer 1998 I started 
                  to interact in Active Worlds, and I have met Alberto De Gerolamo 
                  (Reggio Calabria, Italy), Renee Saari (Michigamme, Michigan 
                  USA) and Alessandra Visser (Ferrara, Italy). After a discussion 
                  with the school colleague Patrizia Carlaccini (nickname "Onda") 
                  I proposed our chat friends a project for the realization of 
                  virtual spaces inside "active worlds".   
                Purpose of the project was 
                  to verify children behavior in the virtual worlds, and to determine 
                  if navigation inside these worlds could give an "added value" 
                  for children learning of space, logic and communicative skills. 
                  Back to school, we involved colleagues from other classes in 
                  this project. Our long-distance friends realized, in the active 
                  world "WINTER", the house of the teacher, the airport, the school 
                  café, the airplanes, the ice joust, the children exhibition 
                  and so on...; in the active world "ITALIA" there are the children 
                  joust and their work exhibit (on line drawings), in active world 
                  "AW" there is my house, built over a swimming-pool.  
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              |   2. Communication - cooperation mature- child 
                    
                We have formed small groups 
                  of children, and we have organized an "on line treasure hunt" 
                  in the "AW" swimming pool. Using a mouse and the arrows keys, 
                  children have followed our friend's avatars around; and then 
                  we saw again, in off-line mode, a related CD that I have realized 
                  for the discussion session. After this session, children have 
                  filled a questionnaire (which was common to all classes), giving 
                  their impressions and thoughts on the avatars' meeting, and 
                  how their school should be built. Later on, the children's drawing 
                  have been sent via e-mail to all long-distance friends met in 
                  the project: once the drawings have been published on the Web, 
                  our long-distance friends have organized exhibits of the children's 
                  drawings. Starting with the comparison of the real school, where 
                  we spend the all day, and the virtual school created by our 
                  long-distance friends, we have had discussions and opinions 
                  exchanges..   | 
             
          
         
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        The project has been analyzed  
          from active worlds educative center,  
          which gave us the opportunity  
          to create a complete world  
          for education and tests.    | 
    
     
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        During this summer,  
          our friends started to build  
          nice places for children  
          in the world "GIRO",  
          and other virtual spaces  
          will be destined for the meeting  
          of children's parents and teachers.    | 
    
     
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          Giro's World 
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              |   Preliminary conclusions  
                I believe that that this experience has been 
                  very important for such small children. It lays the foundation 
                  for a constructive opening to the outside world, through the 
                  Internet, and it enables adults to verify the degree of comprehension 
                  reached, with respect to the differences between reality, fantasy 
                  and virtuality.  
                   
                  Primary goal of this experience is the serach of a "reading 
                  method" aware of the elements of reality in which children are 
                  set into, who are often influenced by messages constituted of 
                  complex codes (immages, animations, tridimensional models, sounds) 
                  of difficult interpretation and orientation. In the current 
                  school year, we will continue with observations, data saving 
                  and online games.  
                   
                  In this latter period, I am verifying if the method of observation 
                  and reading of virtual elements is assimilated and re-elaborated 
                  with success during a significant time span. Technology and 
                  production methods   | 
             
          
         
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        Teacher Linda Giannini  
          Contact calip@mbox.panservice.it 
           
         
          
             
              |   Bio data:  
                   
                  Linda Giannini teaches in a kindergarten school (Latina, Italy). 
                  Scholar of several subjects about Education, and advisor for 
                  the application of multi media to education, she collaborates 
                  with the CREATIVE-CyberGroup/LRE EgoCreaNet, and with the University 
                  of Firenze [LTE], Italy. She is also moderator 
                  of some mailing-list such as Tirocinio and dw-infanzia. Graduated 
                  in Philosophy at the University of Ferrara, Italy [degree course 
                  in Technology of audiovisual and multi-media communication]. 
                  ICT Consultant of seminars; training courses; educational tv 
                  programs (Mediamente, Multimedi@scuola puntate [5]-[7]-[8], Mosaico [Using educational 
                  CD-ROM in the nursery classes], [Computer in the nursery school]; 
                  RAI Taccuino Italiano [april 2010]; 
                  InnovatiON [may 2010] and of forums 
                  ["Bambini ed internet" - Fila 4 family - World Wide School: 
                  nuovi modi di fare scuola]. She served as critical friend in 
                  LiReMar (Lingua 2 Rete Marche) project; as path and progress 
                  facilitator of the Teacher in Hospitals training course, in 
                  the frame of the HSH@Netword (in collaboration with MIUR/DGSI-CNR/ITD 
                  – Ministry of Public Education, University and Research – Council 
                  of National Research). She is school trainer and coordinator 
                  of the M.P.I. project [Italian Ministry of Public Education] 
                  IBM Kidsmart of the educational room [from 2004 to 2007]; coordinator 
                  of "IL VALORE DELLA DIVERSITA'" [Valuing the Diversity] - DiversaMente 
                  "La diversità come risorsa" for the Department of Multiple Intelligences 
                  and for eTutor on line Giunti. She has belonged to the Technical 
                  Committee of Pirelli International Award 2004; to the on-line 
                  Jury for Pirelli Award 2007. She has collaborated with C.I.R.D. 
                  University of Trieste. She is consultant and editor of educational 
                  materials for Laboratori PuntoEdu - Neoassunti- ForTIC - ForTIC 
                  2 – FOR (ANSAS, former INDIRE, educational on-line environments), 
                  and moderator of the related forum. She has published several 
                  papers and essays for the Edizioni Didattiche Gulliver. Tutor 
                  of the M.P.I. Project Multilab (1996), and of the Piano Nazionale 
                  di Formazione (National Program for Education, CM.55/2002); 
                  supervisor for the traineeship at the Educational Science Degree 
                  Course, Elementary Education, at the University Roma Tre, Rome, 
                  Italy. Member of the Editorial Board of e-didablog and of e-didateca 
                  “Catalogo Nazionale dei prodotti video e multimediali delle 
                  scuole”, [National Catalogue of Video and Multi-media Products 
                  for Education], by the M.P.I. Partner in the European projects 
                  Xplora e Xperimania (about scientific education); national co-coordinator 
                  of the Environment for Young Europeans website of the European 
                  Schoolnet [rif. WHITE PAPER Women and ICT Why 
                  are girls still not attracted to ICT studies and careers?]. 
                  Since 1997, she is researching the impact on education by web 
                  communities, chats, 3D world. Involved in European projects 
                  (1999 on) and in Educational Robotics (2003 on). She is currently 
                  supervisor for the traineeship at SSIS tutor, University of 
                  Latium, Italy. She received the 2009 Special Awards “School” 
                  by Museo della Scienza e della Tecnologia (Milan, Italy) Tecnovisionarie®” 
                  2009, and she is 2009/2010 – 2010/11 eTwinning Ambassador. 
                 
                Home page:   
                   http://www.descrittiva.it/calip/ 
                   
                  and other information 
                  http://www.descrittiva.it/calip/1112/linda-giannini-ambasciatrice.htm  | 
             
          
         
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              |   Technology 
                  tools and Software:  
                · Pentium 200 Computer  
                  · ISDN card  
                  · Netscape browser  
                  · Eudora electronic mail system  
                  · Scanner HP  
                  · Laser and inkjet printers  
                  · Digital camera  
                  · TV  
                  · Video projector  
                  · Video tapes  
                  · Educational CD  
                  · Encyclopaedia (Multimedia and printed)  
                  · Tape recorder  
                  · Audio cassettes  
                  · Word 97  
                  for Web-page creation and production of letters to be sent as 
                  e-mail attachments 
                 Graphics 
                  Techniques:  
                · 
                  Water color  
                  · Alcohol color  
                  · Pencil color  
                  · Wax color  
                  · Paint  
                  · Paint Shop Pro 5 
                Educational 
                  Methodologies:  
                · 
                  Research  
                  · Exploration  
                  · Comparison  
                  · Hypotheses-formulation   | 
             
          
         
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