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Real
Children
Learn
In Virtual
Words
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INTRODUCTION
The
work is original in its kind because it involves children interacting
in tri-dimensional chat-lines with adults, who are willing to "virtually"
realize – with 3D constructions – the children’s desires.
The following is a research work, since adults are engaged in verifying
the impact of new communication technologies in children, taking
note of behavior, hypotheses, graphic realizations, as well as of
the memory itself of such experience. A mixed community is thereby
created, involving: teachers, parents, children, and people not
directly related to the school world. Communication occurs via chat,
e-mail and telephone, giving rise to a strong social interaction.
This
new solution of virtual community for the (3-5 years old) child
has a strong social-educational and pedagogic impact. We believe
that this virtual community is well suited for reflections on experience
and on the analysis of the behavior resulting from it.
New
solutions for virtual (and real) communities - Internet for the
child "What
is real, what
is virtual and what do we men as image of something which
is real?" Philosophers
and scientists have long debated it, and we do not pretend to answer
this question: we would only like, with the opportunity we have,
to tell you how school-children aged three, four and five are working
on these questions, and how they are interacting with a tri-dimensional
chat: Active Worlds. |
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The
long-distance instrument to communicate and cooperate,
and how the idea was born:
It
is possible to communicate and cooperate long-distance (through
the Internet) with a software which enables to talk with more users
simultaneously, and to build tri-dimensional objects (e.g., a house)
all users interact with.
The software used in this form of computer-mediated communication
is called "chat". There are different kind of chats, some of them
simply consist in text display using the keyboard, while some other
chats, such as the one we are talking about in this document, are
enriched with a tri-dimensional graphic interface.
The chat we utilized during the period of some months is named Active
Worlds. Since this communication form is multimedia, it is necessary
to download the software from the related Internet Website. The
procedure starts with the Internet site search through a tool called
browser. When the desired Website is found and accessed, it is possible
to download the program which is supplied in multi-language versions
(including Italian).
Active Worlds can be defined a system of tri-dimensional virtual
worlds (Italian, Spanish, Russian, English, and American worlds)
where some people have the responsibility that all the activities
are carried out correctly; these supervisors are called Public Speakers,
and are recognized by bold writing. Worlds can be traveled by users
in the form of "AVATARS". |
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Avatar
Giro
in
the winter active world
on
a virtual jet |
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Avatars
are characters divided in categories, such as: men, women, animals,
objects, and each user can choose the one he/she prefers. These
characters have a nickname that can be chosen at the program start,
and have the peculiarity of being animated. Avatars can walk, run,
fly, dance, fall, etc. Due to this fact, we can say that the worlds
of the chat mentioned above are "active".
The users of active worlds can be citizen or tourists. Tourists
can only access a part of the options of the chat system and do
not have all the privileges: they cannot send telegrams, create
a contact list of friends and join them wherever they are, modify
the avatar and create buildings....
All these privileges can be obtained paying a yearly subscription
fee, in this way becoming citizens. Our experience has been carried
out in this context. |
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Following
is a list of possible actions:
- It
is possible to access a world if is market with a green sign;
- It
is possible to talk to each other and to build objects together
(e.g., a house)
- It
is possible to visit places together
- It
is possible to look using different points of view. Choosing
button "eye" it is possible to display the objects within a
short, medium or long range distance;
- It
is possible to explore through the worlds alone, or with the
guide of other tourists/citizens;
- It
is possible to choose an empty world marked with temporary 0
visitors or with more visitors (marked with
a number of 1 or more);
- It
is possible to listen to music, and -for citizens- to add the
desired music
- It
is possible to show pictures and videos....
Active
world thus gives us a visual space context where long-distance conversations
are carried out, and it represents the access interface to educational
resources, in addition to educational content. The three classes
of Latina's school involved have their own "active worlds" called
"AW", "ITALIA" and "WINTER". In these worlds, virtual spaces for
children have been reserved, where they can meet with other people
and play in real time. |
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In
our project we have two different kinds
of communication-cooperation:
1.
Mature Communication - Cooperation
During
summer 1998 I started to interact in Active Worlds, and I have met
Alberto De Gerolamo (Reggio Calabria, Italy), Renee Saari (Michigamme,
Michigan USA) and Alessandra Visser (Ferrara, Italy). After a discussion
with the school colleague Patrizia Carlaccini (nickname "Onda")
I proposed our chat friends a project for the realization of virtual
spaces inside "active worlds".
Purpose
of the project was to verify children behavior in the virtual worlds,
and to determine if navigation inside these worlds could give an
"added value" for children learning of space, logic and communicative
skills. Back to school, we involved colleagues from other classes
in this project. Our long-distance friends realized, in the active
world "WINTER", the house of the teacher, the airport, the school
café, the airplanes, the ice joust, the children exhibition and
so on...; in the active world "ITALIA" there are the children joust
and their work exhibit (on line drawings), in active world "AW"
there is my house, built over a swimming-pool. |
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2.
Communication - cooperation mature- child
We
have formed small groups of children, and we have organized an "on
line treasure hunt" in the "AW" swimming pool. Using a mouse and
the arrows keys, children have followed our friend's avatars around;
and then we saw again, in off-line mode, a related CD that I have
realized for the discussion session. After this session, children
have filled a questionnaire (which was common to all classes), giving
their impressions and thoughts on the avatars' meeting, and how
their school should be built. Later on, the children's drawing have
been sent via e-mail to all long-distance friends met in the project:
once the drawings have been published on the Web, our long-distance
friends have organized exhibits of the children's drawings. Starting
with the comparison of the real school, where we spend the all day,
and the virtual school created by our long-distance friends, we
have had discussions and opinions exchanges.. |
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The
project has been analyzed
from active worlds educative center,
which gave us the opportunity
to create a complete world
for education and tests. |
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During
this summer,
our friends started to build
nice places for children
in the world "GIRO",
and other virtual spaces
will be destined for the meeting
of children's parents and teachers. |
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Giro's
World
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Preliminary
conclusions
I
believe that that this experience has been very important for such
small children. It lays the foundation for a constructive opening
to the outside world, through the Internet, and it enables adults
to verify the degree of comprehension reached, with respect to the
differences between reality, fantasy and virtuality.
Primary goal of this experience is the serach of a "reading method"
aware of the elements of reality in which children are set into,
who are often influenced by messages constituted of complex codes
(immages, animations, tridimensional models, sounds) of difficult
interpretation and orientation. In the current school year, we will
continue with observations, data saving and online games.
In this latter period, I am verifying if the method of observation
and reading of virtual elements is assimilated and re-elaborated
with success during a significant time span. Technology and production
methods |
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Teacher
Linda Giannini
Contact
calip@mbox.panservice.it
Bio
data:
Linda Giannini teaches in a kindergarten school (Latina, Italy).
Scholar of several subjects about Education, and advisor for the
application of multi media to education, she collaborates with the
CREATIVE-CyberGroup/LRE EgoCreaNet, and with the University of Firenze
[LTE],
Italy. She is also moderator of some mailing-list such as Tirocinio
and dw-infanzia. Graduated in Philosophy at the University of Ferrara,
Italy [degree course in Technology of audiovisual and multi-media
communication]. ICT Consultant of seminars; training courses; educational
tv programs (Mediamente, Multimedi@scuola puntate [5]-[7]-[8],
Mosaico [Using educational CD-ROM in the nursery classes], [Computer
in the nursery school]; RAI
Taccuino Italiano [april 2010]; InnovatiON
[may 2010] and of forums ["Bambini ed internet" - Fila
4 family - World Wide School: nuovi modi di fare scuola]. She served
as critical friend in LiReMar (Lingua 2 Rete Marche) project; as
path and progress facilitator of the Teacher in Hospitals training
course, in the frame of the HSH@Netword (in collaboration with MIUR/DGSI-CNR/ITD
– Ministry of Public Education, University and Research – Council
of National Research). She is school trainer and coordinator of
the M.P.I. project [Italian Ministry of Public Education] IBM Kidsmart
of the educational room [from 2004 to 2007]; coordinator of "IL
VALORE DELLA DIVERSITA'" [Valuing the Diversity] - DiversaMente
"La diversità come risorsa" for the Department
of Multiple Intelligences and for eTutor on line Giunti. She has
belonged to the Technical Committee of Pirelli International Award
2004; to the on-line Jury for Pirelli Award 2007. She has collaborated
with C.I.R.D. University of Trieste. She is consultant and editor
of educational materials for Laboratori PuntoEdu - Neoassunti- ForTIC
- ForTIC 2 – FOR (ANSAS, former INDIRE, educational on-line environments),
and moderator of the related forum. She has published several papers
and essays for the Edizioni Didattiche Gulliver. Tutor of the M.P.I.
Project Multilab (1996), and of the Piano Nazionale di Formazione
(National Program for Education, CM.55/2002); supervisor for the
traineeship at the Educational Science Degree Course, Elementary
Education, at the University Roma Tre, Rome, Italy. Member of the
Editorial Board of e-didablog and of e-didateca “Catalogo Nazionale
dei prodotti video e multimediali delle scuole”, [National Catalogue
of Video and Multi-media Products for Education], by the M.P.I.
Partner in the European projects Xplora e Xperimania (about scientific
education); national co-coordinator of the Environment for Young
Europeans website of the European Schoolnet [rif. WHITE
PAPER Women and ICT Why are girls still not attracted to ICT
studies and careers?]. Since 1997, she is researching the impact
on education by web communities, chats, 3D world. Involved in European
projects (1999 on) and in Educational Robotics (2003 on). She is
currently supervisor for the traineeship at SSIS tutor, University
of Latium, Italy. She received the 2009 Special Awards “School”
by Museo della Scienza e della Tecnologia (Milan, Italy) Tecnovisionarie®”
2009, and she is 2009/2010 – 2010/11 eTwinning Ambassador.
Home
page:
http://www.descrittiva.it/calip/
and other information
http://www.lte-unifi.net/elgg/lindag/
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Technology
tools and Software:
·
Pentium 200 Computer
· ISDN card
· Netscape browser
· Eudora electronic mail system
· Scanner HP
· Laser and inkjet printers
· Digital camera
· TV
· Video projector
· Video tapes
· Educational CD
· Encyclopaedia (Multimedia and printed)
· Tape recorder
· Audio cassettes
· Word 97
for Web-page creation and production of letters to be sent as e-mail
attachments
Graphics
Techniques:
· Water
color
· Alcohol color
· Pencil color
· Wax color
· Paint
· Paint Shop Pro 5
Educational
Methodologies:
· Research
· Exploration
· Comparison
· Hypotheses-formulation |
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