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                    Summary 
                      
                    "The 
                      Sprites in the web", didactic experience between far away 
                      schools of different order and grade, it attracts mainly 
                      boys and girls from three to seven years old. Using the 
                      Sprites the teachers "narrate" how the knowledge systems 
                      can change and get richer with new expressive and creative 
                      possibilities with use of the communications and information 
                      technologies, still maintaining the languages and the usual 
                      equipment of the "traditional" school correspondence. For 
                      the link to all the Short Relation referred to the experience 
                       
                    
                    
                    1. 
                      General Information 
                    The 
                      journey of the Sprites -in and out of the web- started last 
                      summer from some "small spirits" born from the hands of 
                      children inside a creative laboratory that made use of many 
                      recycled material. 
                    The 
                      "potential" didactic-educational journey was created with 
                      the summer heat, from an e-mail box to another of the teachers, 
                      it started to become possible with the fall, specially thanks 
                      to the meeting solutions made by the children of Latina 
                      and Soave. 
                    In 
                      the reality of this "fantastic" story, the journey was untied 
                      in smaller roads and paths, with a large e-mail correspondence 
                      . Some times the phone call shortcut was chosen, other longer 
                      roads were maid by boxes sent by mail.  
                    	The 
                      two distant geographical areas, tiny points on the map of 
                      Italy, became slowly closer every time that a story, photo 
                      or websites like http://www.descrittiva.it/calip/0203/index.htm 
                      reached, in Latina, the attention of the childhood school 
                      and , in Soave, those of the first elementary section involved 
                      in the trip. 
                    
                    2. 
                      Didactic Hypothesis 
                    The 
                      decision to go through, even with a camera, the paths of 
                      a childs immagination was made basically from the hypothesis 
                      of: 
                    
                       
                       - To 
                        help the aquisition of the capacity of the concepts with 
                        the help of games of inventing and creating, knows as 
                        the natural way of the child to research and discover 
                        the world, also as an "instrument" ready to inspire the 
                        strong motivation to learn;
 
                      
                       
                       - To 
                        valorize the expression of the fantastic and the real 
                        living of each child, to help him search his own self, 
                        reinforceing his own identity;
 
                      
                       
                       - To 
                        stimulate a pleasent approach to the media, promoting 
                        the construction of knowledge 
 
                      
                       
                       - Encourageing 
                        the communication and the confrontation of the experiences, 
                        of ideas and emotions through the use of a large number 
                        of languages: from normal spoken to graphical-pictoral, 
                        from logical-mathematical to tecnological, never the less 
                        with instruments like drawing, writing, photography, manufactered 
                        objects, newspapers, telemathics…
 
                      
                     
                    
                    3. 
                      Routes and Activities 
                    The 
                      first small creature to start the voyage was the Sprite 
                      of Words, "all blue like the sky", born from the medieval 
                      town as a pleasent approach to the knowledge of reading 
                      and writing. 
                    Arrived 
                      in the city, he immediately started the game of the words: 
                      beautiful, ugly and happy [1], 
                      written on paper, boxes, blackboards and white "pages" turned 
                      in the monitors of the computers and found inside the on-line 
                      alphabet.  
                    	From 
                      the counting games made during the day on the blackboards 
                      of Ardesia placed on the walls of the class for the children 
                      of section G of Latina was born the Sprite of the Numbers 
                       [2] that 
                      invited the children in the logical-mathematical world. 
                      His arrival in Soave, after a journey via mail assured by 
                      the italian mail, was annaunced by the boys and girls on 
                      the Childhood school of Latina with e-mails written at the 
                      computer of the class.   
                    
                    	In 
                      their exploration of the woods inside the class, after the 
                      Sprites, the boys and girls also met the other gnomes, tiny 
                      friendly creatures to play with at searching their identity 
                      in the space of desguises, giving life to caracters everyone 
                      with his own characteristics, moods, voices, walkings and 
                      "magical powers". [3]. 
                    In 
                      some moments the spontaneous curiosity of the children at 
                      the aspects of nature was made by the experiences made with 
                      water [4]. Drops 
                      of rain, first only a few then soon many more, making their 
                      games very wet, made possible the discovery of new scientifical 
                      knowledges and of places far far away like Africa untill 
                      recreating on the computer monitor... 
                      "many colorful drops of paint". Other times the sun illuminated 
                      the path and then it was easier to explore new routes to 
                      understand complexed languages, made of numbers, words, 
                      sounds, colors linking them all up in the "lowerwoods" looking 
                      for the path of memory. 
                    	Its 
                      like the story of "Pollicino" in the ancient story he counted 
                      small rocks to find the safe road home, the child-sprites 
                      experimented the use of the numbers counting and counting 
                      each other. [5]. 
                    	Soon 
                      "Briciole" poked out, a journal made of paper, that contained 
                      thoughts, the experiences and the ideas of the boys and 
                      girls of the first grade class in Soave and the childhood 
                      School of Latina adds up a "thank you" via computer.[6] 
                    	 
                      In these routes, more or less fantastic, were also involved 
                      the parents of both of the Schools, that gave their own 
                      tips and added up suggestions even with the internet mai 
                      [7]l. In some occasions 
                      they shared with the teachers and the students a few on 
                      line programs, involving in the common route not only the 
                      sprites, but even some of their "hairy" friends that ran 
                      around the monitors or on the tables of the class: "Campanellino", 
                      the tired sheep of Federico and Valeria and the "A-Mici" 
                      to play with, a play-thought, not electrical, but made of 
                      paper, arrived on the web directly from Sàrmede (Treviso), 
                      the town of the fairy tale that only a few days ago had 
                      the 20th International Childhood Illustration Show. 
                    	Even 
                      Avatars and 3D worlds became part of the real-virtual-fantastic 
                      world of Latina, thanks to the chat of Active Worlds and 
                      the help of Albert, an old friend of the boys and girls, 
                      that once again "took our hand" even if stll remaining in 
                      Reggio Calabria [8]. 
                      After Albert other friends much more further away, but the 
                      same very close with the on-line meetings. 
                    
                       
                          
                             
                            
                               
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                                    Picture 2:  
                                    Children of three, four and five years old 
                                    "navigate"  
                                    together in the virtual worlds  
                                    (AW, 3d chat)  
                                    
                                     
                                    
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                    4. 
                      Conclusions 
                    The 
                      first resaults, positve under the profile of the active 
                      and joyful partecipation of the children and the involved 
                      parents, cannot yet deline an asset of the experiences still 
                      in act, wich tecnical implant and organizations may be subject 
                      of changes.  
                       
                       
                    Anyhow 
                      the new contacts made with the teachers, the growing number 
                      of visits made to the site, the attention recieved from 
                      other institutions, from the Indire, from the European Commission 
                      in occasion of the Net Days of 2002 [9], 
                      and especially the interest demostrated by the children 
                      in the proposed activities, induct, from a side, to think 
                      about a possible riproductivity and, from another, to the 
                      necessities to enlarge the fantastic-creative spaces that 
                      sometimes in the school risks to be left to itself. 
                       
                    We 
                      have also agreed to think that in this experience the tecnologies 
                      and particularly the telemathics helped the cooperation 
                      between teachers, teachers and children, and between children 
                      and other children.  
                       
                      "The Sprites in the web" clear that the same journey will 
                      be anyway realized with the absence of the ITC, but it will 
                      have a minor collaboration and socialization component. 
                      Collaboration knowledge, then, like "Aquisition of knowledge 
                      by the subjects, abilities, acts that are the result of 
                      a group interation, or, said more clearly, an individual 
                      learning as a result of a group process."   [A.Kaye 
                      1994]. 
                    Thanks 
                      to the web the possibility of contact and confrontation 
                      for the boys and girls has grown with the opportunities 
                      to encounter fantastic and virtual caracters like the funny 
                      sprites of cloth and the avatars moving in the monitors 
                      and friends that come out of the pages of the books or out 
                      of real far away places: all magical invitations to read, 
                      to count, to draw, to play, to curiosity, to research… -Picture 
                      1 and 2- 
                    "To 
                      help this the teacher must assumer the role of the helper: 
                      stimolating the discussion with questions that forsee an 
                      open answer and make the students think in a creative way, 
                      relating ideas and informations apparently not connected 
                      and resisting to the temptation to give answers, entreating 
                      and helping also the students in discovering by their selves." 
                      [Trentin 1998]. 
                    Also, 
                      a stimolating enviroment is usually a good start for curious 
                      activities and also the creativity can be trained; clay 
                      and cubes are only two possibilities between the many to 
                      increment the "creative quotient", another useful way to 
                      help this is to give a variety of stimolations with books 
                      and internet access [Reindermann 2003].  
                    From 
                      the view of the user the on-line pages are getting more 
                      and more interactive, fast in the loading, rich in functionality 
                      and similar to the hypermedia distributed on CD-ROM [Sarti 
                      1998], so the boys and girls had the possibility to explore 
                      the virtual worlds wich 3d graphics had kindly "offered" 
                      itself with the service access of large bandwith DSL that 
                      reached the class "loading" rapidly and granting the movements 
                      of the virtual caracters.  
                    The 
                      journey here reported has acted as a mediator between the 
                      two typologies: experienced and reflective. In this case 
                      the multimedia was used integrating with the elaborative 
                      processes of the childs expressive and verbal world (refering 
                      also to the creation of stories) [Calvani 
                      1995]. 
                    In 
                      the future it could be interesting the opening of programmable 
                      game ambients like the ones descibed by E.K.Ackrmann seen 
                      that until now the programmation of experiences were limited 
                      to the ones propsed by Micromondi. 
                       
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